I have adapted the cl-opengl bindings so that it runs with the GLUT bundle that is being shipped with mac os x.
Most examples seem to work. The ones that do not work need a more complicated fixing. But the API should run correctly. (I hope so ™)
You can get the first version here.
I will try to continue testing and fixing the bindings. I i do so there will probably be also a repository for it. Who knows … ^^
I have tested it with sbcl 1.0.12 on a Leopard driven MacBook Pro.
Have fun
P.S. Greetings from 24c3 ^^
P.P.S … I made a screenshot that is attempting to proove that it is really working: shot
I’ve confirmed it runs on osx 10.4 with sbcl 1.0.14. Is this or will it be going into cl-opengl proper?