I worked a little bit more with lisp. As a side effect I wrote a clone of Robots (a classic bsd game called robots). The idea is to run away from robots that try to hunt you down. You also may teleport yourself if they cornered you but you never know where you land so it may be possible that you land on one of them or on a heap of junk (that one appears when two robots collide). It is pretty much fun to play.
I also managed it to configure my emacs with a beautiful font called proggy tiny. This one required non antialiased drawing. I was able to disable it with (setq mac-allow-anti-aliasing nil) in my .emacs configuration file. I also changed all the relevant faces to use that font but still it did not work properly. Finally I found out that you have to use the size 16pt of the font so that you do not get strange artifacts.
Here you can see the result:
Click on the image to get full version.
You can get the source of robots from my devel server svn repository:
svn co http://repl.esden.net/svn/cl-games/trunk/robots
There is still a lot to do. I am still learning a lot of lisp so the code gets (hopefully) better with the time I am learning. I will have to add asdf package description (asdf is make for lisp). Also packaging should be added and probably I should use CLOS (Common Lisp Object System) and cl-ncurses (ffi (foreign function interface) for ncurses).
There is also a trac for cl-games project you can write tickets in if you find something worthy to add there.
So happy coding and dammit start learning lisp if you have not yet!!!1eleven 😉